Block Dictionary
Every Minecraft Bedrock Edition redstone block, one page each: a clean spec table, the Bedrock-specific gotchas, and a live, playable demo of the block in action.
No blocks match your search.
Actuators
Piston
A piston pushes the block in front of it when powered. The sticky variant also pulls a block back on retraction, making it the workhorse of doors and flying machines.
Slime Block
A slime block is a sticky building block: when pushed by a piston it drags most adjacent blocks along with it, which is what makes multi-block flying machines possible.
Containers
Inputs
Button
A button is a momentary input: pressing it emits a single power-15 pulse for a few ticks, then auto-resets. It cannot be held on like a lever.
Daylight Sensor
A daylight sensor outputs an analog 0–15 signal that tracks the sun's height, peaking at noon. Toggle it to inverted mode and it instead peaks at midnight for night lighting.
Detector Rail
A detector rail is a rail-mounted sensor: it outputs strong power 15 while any minecart sits on it, powering the block below and nearby dust until the cart rolls off.
Lever
A lever is the simplest input: a manual toggle that supplies a constant power level 15 as long as it is switched on, and stays put until you flip it back off.
Pressure Plate
A pressure plate is a floor-mounted sensor that powers nearby redstone while an entity stands on it, then deactivates shortly after the entity steps off.
Tripwire Hook
A tripwire hook is a side-mounted trigger. Paired with a second hook across a string line, it outputs strong power when an entity crosses the wire or the string breaks.
Logic & timing
Comparator
A comparator does analog redstone logic: it compares or subtracts signal strengths and, unlike a repeater, preserves the exact 0–15 level instead of forcing it to 15.
Observer
An observer is an edge-detector: it watches the block in front and emits a short 1-tick redstone pulse from its back whenever that block changes state.
Repeater
A repeater delays, amplifies, and isolates a redstone signal. It adds a configurable 1–4 redstone-tick delay and re-emits full strong power in one direction only.
Outputs
Note Block
A note block plays a pitched tone when triggered by a rising redstone edge. Its pitch spans two octaves and its instrument is set by the block placed beneath it.
Redstone Lamp
A redstone lamp is a visual output: it turns on instantly when powered and emits light level 15, then turns off after a short delay so it does not flicker in pulse circuits.
Power sources
Redstone Block
A redstone block is a permanent power source: it outputs strong power level 15 in all six directions, forever, and unlike a lever it can never be toggled off.
Redstone Torch
A redstone torch is a constant power source and a signal inverter: it outputs power level 15 when lit and switches off when its attachment block gets strong power.
Wiring
Redstone Dust
Redstone dust is the primary signal wire. It carries a 0–15 power level that decays by 1 per block, reaching at most 15 blocks before it dies out.
Solid Block
A solid (opaque) block conducts redstone power and acts as the connection point for torches. It can be strongly or weakly powered and passes the signal to components on the far side.
Target Block
A target block receives any power and re-emits it as strong power in all directions. In the simulator you set its analog level directly, making it ideal for testing comparators.